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Aylhr Schematics: Difference between revisions

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[[Image:Drydock_insignia.jpg|thumb|right|Insignia Modular Design (Large).]]  
[[Image:Aylhrplan.jpg|thumb|right|D'Dherex departing planet (Large).]]  


The Insignia Class was designed by Dr. Mark Kingsnorth, of the Beta Antares Fleet Yards, Antares Sector.  The primary idea behind the Insignia Class design is it's modular structure which can be easily modified on short notice if necessary.  This feature means the Insignia Class possesses a versatility unmatched by any other vessel currently in service within Starfleet.
The D'Dherex was designed by Illest tr'Maerk at the Romulan Developmental Fleet Facility in the Jezerek system.  The primary idea behind the D'Dherex was to replace the outdated D'Dheridex design with a powerful vessel that was not only more maneuverable but also resource-efficient.  This means the D'Dherex class ships, especially the newer models, possess a versatility unmatched by any other vessel currently in service within the Empire.


The Insignia class ships were the top of the line in Starfleet's clandestine and intelligence operations on behalf of Federation Security towards the later half of the 23rd and early 24th centuryIntelligence favored it's modular nature which allowed for rapid prep and reaction to dynamic situationsAfter clandestine operations were outlawed by the treaty of Axion in 2410 the Insignia class ships started to become increasing popular for scientific and exploration intiatives as the modular design allowed for easy retrofitting for specific scientific needs with short down time.
By 2415 the D'Dherex ships were at the front lines of Star Empire's border security apparatusThe D'Dherex showed its muscle during the Tholian and Klingon campaigns playing pivotal roles in both conflictsBy 2421 the Empire had met its goal of replacing 70% of the active D'Dheridex force with the newer D'Dherex design.  It estimates it will be able to fully remove the old D'Dheridex forces by 2430.


[[Image:Lunacomp.jpg|thumb|right|Size Comparison Chart (Large).]]  
[[Image:Dherexcomp.jpg|thumb|right|Size Comparison Chart (Large).]]  


===Personnel Compliment===
===Hull Dimensions===


*500 crew (85 Officers, 415 Enlisted Crew)
*Length:  1280m
*Evacuation Limit: 8,000
*Beam:  1004m
*Height:  219m
*Decks: 68


===Dimensions===
===Crew Information===


*Overall Length 550m
*Standard Compacity:  1,250
*Overall Beam (Width) 349 m
*Emergency Capability: 15,000
*Overall Draft (Height) 72.5 m
*Mass: 2,850,000 metric tons
*Decks 20 Total


===Powerplant===
===Propulsion System Information===


*Class 10 Tandem Cores (rated for combined output of 2684 Teradynes.)
*Warp Core:  Compound Quantum Singularity Mk VI
*Two nacelles with 32 Warp coils.
*Core Number:  1
*Four Mark-X Impulse Fusion Reactors
*Maximum Speed:  Lower Trans-Warp 3rd Domain
*Sublight Drive:  Twin-Tandem Frictionless drive
*Maximum Speed:  .83c


===Performance===
===Weapon System Information===


====Warp Speeds====
*Disrupter Arrays:  16 Disrupter Arrays; - Beak: 2 - Dorsal: 1 - Rear: 1 - Over Wing: 2 - Under Wing: 2 - Forward Ventral: 3 - Aft Ventral: 2 - Right Nacelle: 1 - Left Nacelle: 1
*Torpedo Launchers:  5 R-Class Launchers <<3 Forward, 2 aft>>  16 M-Class << 8 Forward, 8 aft>>
*Torpedo Payload:  ~2000
*Cloaking System:  Mk 18 Standard Cloak
*Shroud System:  Mk 4 Shroud
*Phasic Cloak:  Mk 3a Phasic Cloak
*Reflex Cannon:  1 Forward (1 shot per six minutes.  While the equipment is installed, the power system is not configured for use.  In order to activate the reflex cannon, a starship must disconnect and re-route power from almost all other systems, leaving the ship with only 1 R-Grade Torpedo and its disruptor array complement.  This conversion is best done at a starbase, to ensure that all systems can be re-connected later on.  Once fired, the ship is incapable of going to warp, powering shields, using a cloaking device, firing its torpedoes, or using the impulse engines.  Movement can only be done by using thrusters, which can propel the ship up to 0.03c.  The effect lasts for 3 minutes.)


*Normal Cruise: Warp Factor 8
===Defensive Information===
*Maximum Cruise: Warp Factor 9.5 (50 hours)
*Maximum Rated: Warp Factor 9.9 for 24-30 Hours (requires a 24 hour core restart afterward)


====Impulse Speeds====
*Standard Shield Load:  10,000 MW Per Grid
*Shield Grid System:  4 grid generators covering the ship
*Secondary Load of Primary:  80%
*Armor:  Standard 'organo' crystalline-metallic mesh skin for all classes
*Secondary Armor:  Ablative plating


*Standard Cruse: .4c
===Fighter/Runabout/Bomber===
*Maximuum Speed: .7c
*58 Total RCS Thrusters, Starfleet Standard


===Armament===
*6 Runabouts
*8 bombers
*52 fighters
*74 Fighter Drones


*10 x Type XII Phaser Arrays
===Misc Information===
*3 x Type XXI Pulse Fire Combination Torpedo Launchers (2 Forward, 2 Aft)
*5 x Type XII Phaser Arrays
*3 x Torpedo Launchers + 450 Torpedoes (2 fore / 1 aft) (150 Quantum & 300 Photon)
*250 x Quantum Torpedoes & 300 x Photon Torpdoes
*Extra Torpedo Warheads are stored in the Armory, and Torpedo Casings can be replicated as needed.
===Defenses===


*Multi-Layered Shielding System, Total Capacity: 2,800,000 TeraJoules
*Computer Core: Rihannsu 6th generation core
*Heavy Duranium/Tritanium Double Hull plus 30cm of Ablative Armor (50cm in some "key" areas)
*Transporters:  8 Troop Transporter, 10 Cargo - Under standard Variant
*High-Level Structural Integrity Field


===Transport Equipment===
===Four Variations===


*8 x Type 9 Shuttlecraft
*Variant I - Fleet Cargo Carrier:  Reduces max crew to 2,500. This raises standard crew to 1,000
*4 x Type 11 Shuttlecraft
*Variant II - Fighter Carrier:  Compliment now 250, bomber/transport 100, and 8 additional fighter bays replace cargo and troop space.
*2 x Argo Transport Shuttles
*Variant III - Ground Forces Deployment Craft:  For the cost of all fighter craft, add 25 Armour and APC units.
*10 x Workbee Repair and Maintenance Craft
*Variant IV - Anti-Starbase Battery:  Activate Reflex Cannon without loosing plasma torpedoes, add 2 MQS reactors for powering the cannon, add Multi-Pulse Impulse engines, which will work after the cannon fires (giving the ship a 0.23c impulse speed once the cannon has fired, raises normal sublight speed to .90c).
*1 x Volga Class Runabouts


== Sensor Systems ==
[[Category: Aylhr Page]]
===Long Range===
'''Emitter Location:''' LORASON Sensor Pod, Decks 1 - 4 Dorsal Exterior
Controlled from Behind Main Deflector Array, Deck 16
 
*High Resolution Mode Range: 24 light years (with LORASON; 7 without)
*Low Resolution Mode Range: 60 light years (with LORASON; 21 without)
 
'''Primary instruments:'''
*Wide-angle active EM scanner
*Narrow-angle active EM scanner
*Pinpoint active EM scanner
*2.5 meter diameter gamma ray telescope
*Variable frequency EM flux sensor
*Lifeform analysis instrument cluster
*Parametric subspace field stress sensor
*Gravimetric distortion scanner
*Passive neutrino imaging scanner
*Thermal imaging array
*Proximity sensor array type 11-A
 
===Navigational===
Number of Pallets: 3
 
'''Pallet locations'''
*Primary: Saucer, deck 1 Dorsal Exterior
*Secondary: Saucer, deck 12 Ventral Exterior
*Tertiary: Stardrive, deck 19 Ventral Exterior
 
'''Primary instruments:'''
*Quasar telescope
*-Wide-angle IR Source Tracker
*Narrow-angle IR-UV-Gamma Ray Imager
*Active subspace multibeacon receiver
*Stellar graviton detectors
*High-energy charged particle detectors
*Galactic plasma wave cartographic processor
*Federation timebase beacon receiver
*Impulse time-distortion corrector
*Stellar pair coordinate imager
 
===Lateral===
'''Number of Arrays:''' 12
 
Array Cluster Locations:
 
'''Primary:''' Lateral edges of the saucer section
'''Secondary:''' LORASON Sensor Pod, deck 3 Dorsal Exterior
 
Array compositions: 6 sensor pallet clusters per array
 
'''Pallet 1'''
*Wide-angle EM radiation imaging scanner
*Quark population analysis counter
*Z-range particulate spectrometry sensor
 
'''Pallet 2'''
*Active magnetic interferometry scanner
*High-energy proton spectrometry cluster
*Gravimetric distortion mapping scanner
*Isometric phase matrix imager
 
'''Pallet 3'''
*Steerable lifeform analysis instrument cluster
*Pinpoint EM flux sensor
*Weapons and sensor targeting scanner
*ACB relay booster array
 
'''Pallet 4'''
*Low-frequency EM flux sensor
*Localized subspace field stress sensor
*Parametric subspace field stress sensor
*Hydrogen-filter subspace flux scanner
*Linear calibration subspace flux sensor
 
'''Pallet 5'''
*Variable band optical imaging cluster
*Virtual aperture gravitron flux spectrometer
*High-resolution graviton flux spectrometer
*Very low energy graviton spin polarimeter
 
'''Pallet 6'''
*Active matrix gamma interferometry sensor
*Low-level thermal imaging sensor
*Multi-angle gamma frequency counter
*Virtual particle mapping camera
 
'''Other'''
*Standard complement of Class I through Class IX probes
*Number of sensor relay pods: 8
*Maximum range: 75 light-years
 
==Other==
 
===Transporter Facilities===
 
*Personnel Transporters: 6
*Cargo Transporters: 2
*Emergency Beam-out Transporters: 42
 
===Holographic Support Systems===
 
*3 Holodecks
*Emergency Medical Holographic System Mark XV x 1
*Emergency Engineering Holographic System Mark IV x 2
*Emergency Command Holographic System Mark III x 1
 
===Facilities===
 
*10 Cargo Bays with Inter-Vessel Transporters
*1 Shuttle Bays
*6 Transporter Rooms
*9 Emergency Transporters
 
[[Category: Crazy Horse Page]]

Latest revision as of 11:06, 27 January 2023

D'Dherex departing planet (Large).

The D'Dherex was designed by Illest tr'Maerk at the Romulan Developmental Fleet Facility in the Jezerek system. The primary idea behind the D'Dherex was to replace the outdated D'Dheridex design with a powerful vessel that was not only more maneuverable but also resource-efficient. This means the D'Dherex class ships, especially the newer models, possess a versatility unmatched by any other vessel currently in service within the Empire.

By 2415 the D'Dherex ships were at the front lines of Star Empire's border security apparatus. The D'Dherex showed its muscle during the Tholian and Klingon campaigns playing pivotal roles in both conflicts. By 2421 the Empire had met its goal of replacing 70% of the active D'Dheridex force with the newer D'Dherex design. It estimates it will be able to fully remove the old D'Dheridex forces by 2430.

Size Comparison Chart (Large).

Hull Dimensions

  • Length: 1280m
  • Beam: 1004m
  • Height: 219m
  • Decks: 68

Crew Information

  • Standard Compacity: 1,250
  • Emergency Capability: 15,000

Propulsion System Information

  • Warp Core: Compound Quantum Singularity Mk VI
  • Core Number: 1
  • Maximum Speed: Lower Trans-Warp 3rd Domain
  • Sublight Drive: Twin-Tandem Frictionless drive
  • Maximum Speed: .83c

Weapon System Information

  • Disrupter Arrays: 16 Disrupter Arrays; - Beak: 2 - Dorsal: 1 - Rear: 1 - Over Wing: 2 - Under Wing: 2 - Forward Ventral: 3 - Aft Ventral: 2 - Right Nacelle: 1 - Left Nacelle: 1
  • Torpedo Launchers: 5 R-Class Launchers <<3 Forward, 2 aft>> 16 M-Class << 8 Forward, 8 aft>>
  • Torpedo Payload: ~2000
  • Cloaking System: Mk 18 Standard Cloak
  • Shroud System: Mk 4 Shroud
  • Phasic Cloak: Mk 3a Phasic Cloak
  • Reflex Cannon: 1 Forward (1 shot per six minutes. While the equipment is installed, the power system is not configured for use. In order to activate the reflex cannon, a starship must disconnect and re-route power from almost all other systems, leaving the ship with only 1 R-Grade Torpedo and its disruptor array complement. This conversion is best done at a starbase, to ensure that all systems can be re-connected later on. Once fired, the ship is incapable of going to warp, powering shields, using a cloaking device, firing its torpedoes, or using the impulse engines. Movement can only be done by using thrusters, which can propel the ship up to 0.03c. The effect lasts for 3 minutes.)

Defensive Information

  • Standard Shield Load: 10,000 MW Per Grid
  • Shield Grid System: 4 grid generators covering the ship
  • Secondary Load of Primary: 80%
  • Armor: Standard 'organo' crystalline-metallic mesh skin for all classes
  • Secondary Armor: Ablative plating

Fighter/Runabout/Bomber

  • 6 Runabouts
  • 8 bombers
  • 52 fighters
  • 74 Fighter Drones

Misc Information

  • Computer Core: Rihannsu 6th generation core
  • Transporters: 8 Troop Transporter, 10 Cargo - Under standard Variant

Four Variations

  • Variant I - Fleet Cargo Carrier: Reduces max crew to 2,500. This raises standard crew to 1,000
  • Variant II - Fighter Carrier: Compliment now 250, bomber/transport 100, and 8 additional fighter bays replace cargo and troop space.
  • Variant III - Ground Forces Deployment Craft: For the cost of all fighter craft, add 25 Armour and APC units.
  • Variant IV - Anti-Starbase Battery: Activate Reflex Cannon without loosing plasma torpedoes, add 2 MQS reactors for powering the cannon, add Multi-Pulse Impulse engines, which will work after the cannon fires (giving the ship a 0.23c impulse speed once the cannon has fired, raises normal sublight speed to .90c).