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==History== | ==History== | ||
An often fractured and much fought for kingdom since antiquity, Shi'Al built much of its ancient wealth on trade, taking full advantage of its location between numerous rivaling clans. Renowned for both political acumen and skill at warfare, the ruling clans weathered millennia of | An often fractured and much fought for kingdom since antiquity, Shi'Al built much of its ancient wealth on trade, taking full advantage of its location between numerous rivaling clans. Renowned for both political acumen and skill at warfare, the ruling clans weathered millennia of wars and shiftin alliances, and many of the planet's oldest families can still be found in this province. | ||
One of the oldest known legends of [[Vulcan (planet)|Vulcan]] centers around the oasis at [[Shi'Kahr]], then known only as Phelsh't (today's [[Shi'Kahr#Pelasht|Pelasht]]), and the conquest of same by a desert-dwelling clan believed to first have evolved with the now common 'inner eyelid' (nictating membrane) that protects [[Vulcan (Species)|Vulcan]] eyesight from intense light and radiation. | One of the oldest known legends of [[Vulcan (planet)|Vulcan]] centers around the oasis at [[Shi'Kahr]], then known only as Phelsh't (today's [[Shi'Kahr#Pelasht|Pelasht]]), and the conquest of same by a desert-dwelling clan believed to first have evolved with the now common 'inner eyelid' (nictating membrane) that protects [[Vulcan (Species)|Vulcan]] eyesight from intense light and radiation. | ||
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The historical archives of the [[Shi'Kahr#Science Academy|Science Academy]] also hold extensive volumes regarding the often tenuous relationship with Lhai and [[Xial]], a strong rivalry of the ruling houses with [[Kir]], which surprisingly rarely erupted into more than border skirmishes, and the by now legendary struggles with the powerful [[Raal]]. | The historical archives of the [[Shi'Kahr#Science Academy|Science Academy]] also hold extensive volumes regarding the often tenuous relationship with Lhai and [[Xial]], a strong rivalry of the ruling houses with [[Kir]], which surprisingly rarely erupted into more than border skirmishes, and the by now legendary struggles with the powerful [[Raal]]. | ||
===The Desert Wars=== | ===F'hauúkh-ar Eξhìkh - The Desert Wars=== | ||
[[Image:The Forge.jpg|thumb|left|The Forge]] | [[Image:The Forge.jpg|thumb|left|The Forge]] | ||
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Historical sources point to border wars with nomadic tribes from [[Xial]] dating back to the 35th century (roughly 6500 BCE Federation Standard). The existence of a separate clan inhabiting the forbidding, hostile environment of [[Sas-a-Shar]] (today generally referred to as The Forge) is a historical fact, though in earliest sources these Vulcans are often considered little more than myth, or at best uncouth, half-wild barbarians. | Historical sources point to border wars with nomadic tribes from [[Xial]] dating back to the 35th century (roughly 6500 BCE Federation Standard). The existence of a separate clan inhabiting the forbidding, hostile environment of [[Sas-a-Shar]] (today generally referred to as The Forge) is a historical fact, though in earliest sources these Vulcans are often considered little more than myth, or at best uncouth, half-wild barbarians. | ||
With the emergence and growth of settlements all across the province and consolidation of resources by the most powerful clans, the protection of caravanserais, outlying villages and trade routes became a matter of concern. While the nomadic tribes saw the villages near or within their borders an encroachment upon their territory, the ruling clans considered the uncivilized desert-dwellers a threat to their wealth and position. Consequently, several forts and strongholds were established across Western Shi'Al, however retaliatory strikes against raiding nomads often ended in troops returning without ever having caught sight of the enemy. | With the emergence and growth of settlements all across the province and consolidation of resources by the most powerful clans, the protection of caravanserais, outlying villages and trade routes became a matter of serious concern. While the nomadic tribes saw the villages near or within their borders an encroachment upon their territory, the ruling clans considered the uncivilized desert-dwellers a threat to their wealth and position. Consequently, several forts and strongholds were established across Western Shi'Al, however retaliatory strikes against raiding nomads most often ended in troops returning without ever having caught sight of the enemy. | ||
Leading archaeologists believe the original purpose of the famous '''T'Karath''' Sanctuary to have been a fortress to guard against the [[Sas-a-Shar]] clan and the [[Xial]] nomads, and later a staging point for campaigns against both. Several artifacts and a recently uncovered tomb of a warlord dating back to the 37th century strongly support this notion. | |||
Only marginally significant on a political scale, the ''F'hauúkh-ar Eξhìkh'' are the subject of much ancient poetry and prose, and as such considered of cultural importance. The theme of a milennia-long struggle, with nomadic tribes fighting well equipped, superior forces to a standstill over and over is one found on many other worlds; but set in [[Vulcan (Planet)|Vulcan's]] violent splendor the inevitably tragic outcomes have inspired great works of art even from cultures not native to the Vulcan homeworld. | |||
===[[Kir]] - War and Peace=== | |||
The relationship between these neighboring provinces has often been described as a living example of the human proverb "Keep your friends close and your enemies closer". |
Revision as of 00:09, 8 November 2015

Bordered by the Llangon Mountains to the South, Xial to the West, Tat'Sahr to the North and Kir to the East, Shi'Al is a completely landlocked province except for a narrow stretch reaching towards roughly 50km of coastline. This small "buffer" area was ceded from Kir roughly 3000 years ago as part of an alliance, granting the laregly trade-oriented Shi'Al clans direct access to the Thanar Sea.
Shi'Al is considered a province of contrasts. With most of its landmass located on or near the equator, it consists of vast areas of desert, among them the famous Forge, but also the considerably larger Cheleb-Kor. The wide stretch of the Llangon Mountains separating Shi'Al from Khomi and Gol is famous for an almost moderate climate and a variety of plant and animal life rivaled only by the T'Ralor preserve. Towards the East, the landscape is mostly scrubland, steppe and a savannah named Yartra Kin-kur, with the latter slowly morphing into the rolling hills of Kir.
One of the most densely populated regions on Vulcan, Shi'Al is considered the planet's cultural center, but its famous capitol Shi'Kahr is far from the only point of interest in this province of variety.
History
An often fractured and much fought for kingdom since antiquity, Shi'Al built much of its ancient wealth on trade, taking full advantage of its location between numerous rivaling clans. Renowned for both political acumen and skill at warfare, the ruling clans weathered millennia of wars and shiftin alliances, and many of the planet's oldest families can still be found in this province.
One of the oldest known legends of Vulcan centers around the oasis at Shi'Kahr, then known only as Phelsh't (today's Pelasht), and the conquest of same by a desert-dwelling clan believed to first have evolved with the now common 'inner eyelid' (nictating membrane) that protects Vulcan eyesight from intense light and radiation.
The historical archives of the Science Academy also hold extensive volumes regarding the often tenuous relationship with Lhai and Xial, a strong rivalry of the ruling houses with Kir, which surprisingly rarely erupted into more than border skirmishes, and the by now legendary struggles with the powerful Raal.
F'hauúkh-ar Eξhìkh - The Desert Wars

Historical sources point to border wars with nomadic tribes from Xial dating back to the 35th century (roughly 6500 BCE Federation Standard). The existence of a separate clan inhabiting the forbidding, hostile environment of Sas-a-Shar (today generally referred to as The Forge) is a historical fact, though in earliest sources these Vulcans are often considered little more than myth, or at best uncouth, half-wild barbarians.
With the emergence and growth of settlements all across the province and consolidation of resources by the most powerful clans, the protection of caravanserais, outlying villages and trade routes became a matter of serious concern. While the nomadic tribes saw the villages near or within their borders an encroachment upon their territory, the ruling clans considered the uncivilized desert-dwellers a threat to their wealth and position. Consequently, several forts and strongholds were established across Western Shi'Al, however retaliatory strikes against raiding nomads most often ended in troops returning without ever having caught sight of the enemy.
Leading archaeologists believe the original purpose of the famous T'Karath Sanctuary to have been a fortress to guard against the Sas-a-Shar clan and the Xial nomads, and later a staging point for campaigns against both. Several artifacts and a recently uncovered tomb of a warlord dating back to the 37th century strongly support this notion.
Only marginally significant on a political scale, the F'hauúkh-ar Eξhìkh are the subject of much ancient poetry and prose, and as such considered of cultural importance. The theme of a milennia-long struggle, with nomadic tribes fighting well equipped, superior forces to a standstill over and over is one found on many other worlds; but set in Vulcan's violent splendor the inevitably tragic outcomes have inspired great works of art even from cultures not native to the Vulcan homeworld.
Kir - War and Peace
The relationship between these neighboring provinces has often been described as a living example of the human proverb "Keep your friends close and your enemies closer".