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Below is a list of major departments and the associated department head: | Below is a list of major departments and the associated department head: | ||
==Leih (L) [CO / Commanding Officer]== | |||
The Leih of a vessel must have near Godlike qualities to fulfill his position respectably and admirably. He or she must always control his or her temper, to lose their cool on anything less than the greatest offense would mean losing their respectability. He must keep track of EVERYTHING said on the bridge but filter out the unnecessary information and respond to the vital information. He must maintain strict discipline onboard the ship to prevent behavioral and attendance problems. As far as during SIM duties, he coordinates the efforts of each station and is the only person aboard ship who can order weapons to be fired and order an away team sent. | |||
==Rhaetelh'Saehne (RS) [XO / Executive Officer / First Officer]== | |||
The RS is used for a variety of tasks, such as raising shields during an imminent battle situation, keeping tabs on how the Crew feels about the Leih's performance, and advising the Leih during times of both battle and diplomacy. And of course, his primary duty must never be forgotten, to lead the away teams in place of the Leih and to insure the Leih's personal safety in rare occasions when the Leih must leave on an away team. The RS generally plays all characters on the viewscreen, preferably changing nicks before doing so. He must observe all ship-to-ship communications commands (described later in this text) and protocols when doing so. | |||
The First Officer is also expected to give alternate points of view on a given situation. The Leih typically turns to his RS for another take on a situation. There may be times that as RS you think your Leih is making an error in his decision-- it is YOUR JOB to make sure the Leih understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Leih's decision has been made, it is the RESPONSIBILITY of the Rhaetelh'Saehne to carry them out, no matter how he or she feels personally." | |||
==Amei'Saehne (AmS) [TAC / Tactical Officer]== | |||
The AmS officer must know the correct balance of damage inflicted to the other ship for each firing of the disruptors and plasma torpedoes, and most difficult, he must (usually) actually BE the alien on the viewscreen when the Leih is talking to an alien, which means changing his nick and knowing something about the race he is portraying. The AmS is the busiest but the most fun of any position on the ship. Please be aware, that this position *is* different from that of a SF ship, in that on a *Federation* vessel, the TAC officer is also responsible for communications. This is *not* true on a Rihannsu vessel. | |||
'''The following are duties of the AmS post:''' | |||
*AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to. | |||
*AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships. | |||
==Dheno'Saehne (DS) [SEC / Security Officer]== | |||
Dheno is responsible for the internal security of the ship, detention cells, weapons lockers, and alert status of the Dheno teams (depending on the current mission). They also make maintenance schedules for the security systems on the ship and let AmS (TAC) know the week before the work needs to be done. The Daise'Dheno'Saehne is also responsible for selecting one member of the Dheno Department. on every away mission. This position is optional, and AmS (TAC) will take on these responsibilities if there is not a Daise'Dheno'Saehne. | |||
==Gonaiih'Saehne (GS) [Helm / Flight Control Officer]== | |||
Helm (not CONN!!) is of course vital to the ship. The ship cannot go anywhere if there is no Gonaiih'Saehne -- or Helm Officer (also referred to as 'Flight Control Officer' within the Federation). The Leih will tell you your course and destination and you will set that course. During the battle, you will be asked to perform evasive actions, and the typical thing to say will be "Engaging Evasive pattern Soran-Alpha-Io, Rekkhai!" and change the patterns for each foe you meet. Be creative with this post and enjoy yourself. But remember, unless the Leih has specifically said "Hnah!" (engage/now/fire)....then YOU DO NOT go anywhere! Lay in your course, tell the Leih that you have done so, and WAIT for that last order! Quite often, in battle situations, the Leih will tell you "Evasive -- Hnah!" in which case, you have that last order, so you better move your butt! | |||
==Afew'Saehne (AfS) [SCI / Science Officer]== | |||
Typically, AfS handles detailed planetary scans, such as scanning for life signs that might be undetectable by normal means, scanning temporal anomalies, and scanning wormholes. AfS is basically an extension of HiS: HiS *DETECTS* the item, then AfS takes over to get all the details and information about that object. Since AfS is optional, if there is no Daise'Afew'Saehne (Chief Science Officer), HiS handles these tasks. | |||
==Daise'Paectum'Saehne (DPS) [ENG / Chief Engineering Officer]== | |||
"The Man in the Basement" is the occasional label given to the DPS (Chief of ENG). The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from | |||
balancing the power distribution net to ejecting the warp core. Ideally, in today's RSR ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem solving tasks, and called upon when no one on the bridge can understand | |||
something engineering related on another ship or planet. | |||
Daise'Hiifvehi'Saehne (DHS) [CMO / Chief Medical Officer] | |||
The Daise'Hiifvehi'Saehne aboard the ship is vital to continue functions. The job of the DHS is to ensure the ship is protected against any and all biohazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role. | |||
==Khhae'Saehne (KS)-- [COM / Communications Officer]== | |||
All of the following are duties of the KS post: | |||
1. Communication with other vessels/planets, etc. The KS is the one that sends out a 'hail'. | |||
2. Declaring status of enemy ships during combat. | |||
3. Keeping track of the fighters, and relaying this information to AmS (TAC) so that the fighters do not fall victim to "friendly fire." | |||
4. Monitoring long and short-range sensors in combat. | |||
==Tal'Diann'Dohyrl (TD) [Tal'Diann Legate]== | |||
The Tal'Diann's representatives are called Legates, and are usually only attached to fleets and wingships. he Legates have no official ship powers normally, but in times of crisis and war are often assigned temporary command posts. The Tal'Diann Legate acts as a Military Intelligence Advisor. | |||
While the Tal'Diann Legate does not nearly have the same level of power as the Tal'Shiar political officer, the Tal'Diann is much more trusted in the military. So if the Leih wants an unfiltered intelligence report, he will turn to the Legate. If the Leih wants a more complete report, he will go to the political officer. The Tal'Diann Legate and Tal'Shiar political officer, like their respective organizations, are often at odds with each other, and will watch each other's progress closely. | |||
==Ifvhelh'Saehne (IS) [OPS / Operations Officer]== | |||
The main job of the IS is to make sure that the ship is running smoothly. | |||
Some of your duties are: | |||
1. To divert power to those stations that need it the most during combat situations. | |||
2. To operate and maintain the transporters. | |||
3. Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!) | |||
4. Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship not the | |||
enemy!) | |||
5. To ensure the smooth operation of the Vessel in day-to-day affairs. If something needs fixing, you are the one to report it to Engineering. | |||
6. Monitor *Non-combat* long range sensors. | |||
7. Declaring *ALL* planetary sensor readings. (If its a planet, its yours) | |||
==Gekha'Leih (GL) [Marine Commander]== | |||
The Marine Commander is a member of the Rihannsu Galae's Gai'Shian, and often works closely with the Daise'Dehno (and very often *is* the Daise'Dehno), as his Marines are often utilized as Security gaurds on a Rihannsu Vessle. The GL coordinates and runs the security teams that must accompany the RS (XO) durring an Away-Team mission. The GL is responsible for corordinating all combat situations on a planetary surface. And, if GL is also the Daise'Dehno (Chief of SEC), he will be responsible for inventory, issue, and maintanance of all hand-weapons. | |||
==Aevi'Leih (AL) [Flight Commander]== | |||
The Flight Commander is the Head-honcho for the Fighter-Pilots. ;) This position is often the Daise'Gonaiih'Saehne (Chief Helm) of a Rihannsu starbase. On a Rihannsu ship, this position is filled by the highest senior-assistant Gonaiih'Saehne. On a ship, the AL is responsible for corordinating and leading the Fighter Pilots in battle. On a starbase, the AL is responsible for assigning shuttle-duties to the Pilots, in addition to corordinationg and leading those pilots in battle. | |||
==Aevi'iahwil (AI) [Flight-Techs]== | |||
The Flight-Techs are crewmen that only work on the flight decks of ships and starbases. They are specially trained to repair and reload fighters and bombers, as well as being reserv pilots. They are the crew that flesh-out the Fighter-Squadrons. | |||
==Kiith'Avethnen (KA) [Diplomatic Advisor]== | |||
An officer that specializes in local and foreign protocals, and usually specializes in alien cultures. If the Lieh needed to know about ways to dealwith an alien they encountered, he would seek the information from the Kiith'Avethnen. This post is usually filled by Galae officers, *not* the Tal'Shiar's NS (Political Officers). | |||
== Command Department == | == Command Department == |
Revision as of 11:37, 28 March 2021

Modern Starship crews are divided into specialized branches or departments such as command, security, medical etc.
In the earliest day of Starfleet, the duties, now carried out by a few departments, were often carried out by many smaller departments. With their crews only trained to carry out one or two tasks. In the years since some or all of these smaller departments have either merged with other departments or have vanished altogether. Today a modern Starship has at least three serving departments, with their crews able to handle a multitude of different tasks in many different situations.
Below is a list of major departments and the associated department head:
Leih (L) [CO / Commanding Officer]
The Leih of a vessel must have near Godlike qualities to fulfill his position respectably and admirably. He or she must always control his or her temper, to lose their cool on anything less than the greatest offense would mean losing their respectability. He must keep track of EVERYTHING said on the bridge but filter out the unnecessary information and respond to the vital information. He must maintain strict discipline onboard the ship to prevent behavioral and attendance problems. As far as during SIM duties, he coordinates the efforts of each station and is the only person aboard ship who can order weapons to be fired and order an away team sent.
Rhaetelh'Saehne (RS) [XO / Executive Officer / First Officer]
The RS is used for a variety of tasks, such as raising shields during an imminent battle situation, keeping tabs on how the Crew feels about the Leih's performance, and advising the Leih during times of both battle and diplomacy. And of course, his primary duty must never be forgotten, to lead the away teams in place of the Leih and to insure the Leih's personal safety in rare occasions when the Leih must leave on an away team. The RS generally plays all characters on the viewscreen, preferably changing nicks before doing so. He must observe all ship-to-ship communications commands (described later in this text) and protocols when doing so.
The First Officer is also expected to give alternate points of view on a given situation. The Leih typically turns to his RS for another take on a situation. There may be times that as RS you think your Leih is making an error in his decision-- it is YOUR JOB to make sure the Leih understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Leih's decision has been made, it is the RESPONSIBILITY of the Rhaetelh'Saehne to carry them out, no matter how he or she feels personally."
Amei'Saehne (AmS) [TAC / Tactical Officer]
The AmS officer must know the correct balance of damage inflicted to the other ship for each firing of the disruptors and plasma torpedoes, and most difficult, he must (usually) actually BE the alien on the viewscreen when the Leih is talking to an alien, which means changing his nick and knowing something about the race he is portraying. The AmS is the busiest but the most fun of any position on the ship. Please be aware, that this position *is* different from that of a SF ship, in that on a *Federation* vessel, the TAC officer is also responsible for communications. This is *not* true on a Rihannsu vessel.
The following are duties of the AmS post:
- AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to.
- AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships.
Dheno'Saehne (DS) [SEC / Security Officer]
Dheno is responsible for the internal security of the ship, detention cells, weapons lockers, and alert status of the Dheno teams (depending on the current mission). They also make maintenance schedules for the security systems on the ship and let AmS (TAC) know the week before the work needs to be done. The Daise'Dheno'Saehne is also responsible for selecting one member of the Dheno Department. on every away mission. This position is optional, and AmS (TAC) will take on these responsibilities if there is not a Daise'Dheno'Saehne.
Gonaiih'Saehne (GS) [Helm / Flight Control Officer]
Helm (not CONN!!) is of course vital to the ship. The ship cannot go anywhere if there is no Gonaiih'Saehne -- or Helm Officer (also referred to as 'Flight Control Officer' within the Federation). The Leih will tell you your course and destination and you will set that course. During the battle, you will be asked to perform evasive actions, and the typical thing to say will be "Engaging Evasive pattern Soran-Alpha-Io, Rekkhai!" and change the patterns for each foe you meet. Be creative with this post and enjoy yourself. But remember, unless the Leih has specifically said "Hnah!" (engage/now/fire)....then YOU DO NOT go anywhere! Lay in your course, tell the Leih that you have done so, and WAIT for that last order! Quite often, in battle situations, the Leih will tell you "Evasive -- Hnah!" in which case, you have that last order, so you better move your butt!
Afew'Saehne (AfS) [SCI / Science Officer]
Typically, AfS handles detailed planetary scans, such as scanning for life signs that might be undetectable by normal means, scanning temporal anomalies, and scanning wormholes. AfS is basically an extension of HiS: HiS *DETECTS* the item, then AfS takes over to get all the details and information about that object. Since AfS is optional, if there is no Daise'Afew'Saehne (Chief Science Officer), HiS handles these tasks.
Daise'Paectum'Saehne (DPS) [ENG / Chief Engineering Officer]
"The Man in the Basement" is the occasional label given to the DPS (Chief of ENG). The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from balancing the power distribution net to ejecting the warp core. Ideally, in today's RSR ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem solving tasks, and called upon when no one on the bridge can understand something engineering related on another ship or planet.
Daise'Hiifvehi'Saehne (DHS) [CMO / Chief Medical Officer]
The Daise'Hiifvehi'Saehne aboard the ship is vital to continue functions. The job of the DHS is to ensure the ship is protected against any and all biohazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role.
Khhae'Saehne (KS)-- [COM / Communications Officer]
All of the following are duties of the KS post:
1. Communication with other vessels/planets, etc. The KS is the one that sends out a 'hail'. 2. Declaring status of enemy ships during combat. 3. Keeping track of the fighters, and relaying this information to AmS (TAC) so that the fighters do not fall victim to "friendly fire." 4. Monitoring long and short-range sensors in combat.
Tal'Diann'Dohyrl (TD) [Tal'Diann Legate]
The Tal'Diann's representatives are called Legates, and are usually only attached to fleets and wingships. he Legates have no official ship powers normally, but in times of crisis and war are often assigned temporary command posts. The Tal'Diann Legate acts as a Military Intelligence Advisor.
While the Tal'Diann Legate does not nearly have the same level of power as the Tal'Shiar political officer, the Tal'Diann is much more trusted in the military. So if the Leih wants an unfiltered intelligence report, he will turn to the Legate. If the Leih wants a more complete report, he will go to the political officer. The Tal'Diann Legate and Tal'Shiar political officer, like their respective organizations, are often at odds with each other, and will watch each other's progress closely.
Ifvhelh'Saehne (IS) [OPS / Operations Officer]
The main job of the IS is to make sure that the ship is running smoothly. Some of your duties are: 1. To divert power to those stations that need it the most during combat situations. 2. To operate and maintain the transporters. 3. Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!) 4. Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship not the
enemy!)
5. To ensure the smooth operation of the Vessel in day-to-day affairs. If something needs fixing, you are the one to report it to Engineering. 6. Monitor *Non-combat* long range sensors. 7. Declaring *ALL* planetary sensor readings. (If its a planet, its yours)
Gekha'Leih (GL) [Marine Commander]
The Marine Commander is a member of the Rihannsu Galae's Gai'Shian, and often works closely with the Daise'Dehno (and very often *is* the Daise'Dehno), as his Marines are often utilized as Security gaurds on a Rihannsu Vessle. The GL coordinates and runs the security teams that must accompany the RS (XO) durring an Away-Team mission. The GL is responsible for corordinating all combat situations on a planetary surface. And, if GL is also the Daise'Dehno (Chief of SEC), he will be responsible for inventory, issue, and maintanance of all hand-weapons.
Aevi'Leih (AL) [Flight Commander]
The Flight Commander is the Head-honcho for the Fighter-Pilots. ;) This position is often the Daise'Gonaiih'Saehne (Chief Helm) of a Rihannsu starbase. On a Rihannsu ship, this position is filled by the highest senior-assistant Gonaiih'Saehne. On a ship, the AL is responsible for corordinating and leading the Fighter Pilots in battle. On a starbase, the AL is responsible for assigning shuttle-duties to the Pilots, in addition to corordinationg and leading those pilots in battle.
Aevi'iahwil (AI) [Flight-Techs]
The Flight-Techs are crewmen that only work on the flight decks of ships and starbases. They are specially trained to repair and reload fighters and bombers, as well as being reserv pilots. They are the crew that flesh-out the Fighter-Squadrons.
Kiith'Avethnen (KA) [Diplomatic Advisor]
An officer that specializes in local and foreign protocals, and usually specializes in alien cultures. If the Lieh needed to know about ways to dealwith an alien they encountered, he would seek the information from the Kiith'Avethnen. This post is usually filled by Galae officers, *not* the Tal'Shiar's NS (Political Officers).
Command Department

Until 2300 the Command Department, traditionally not only covered the duties of the Commanding \ Executive Officer, but also the Helm and Navigation stations. However since then the Helm and Navigation stations have been established within the Operations Department.
The Command Department established aboard Federation Starships have exactly the same set-up as other shipboard Departments, such as Medical and Security. It has a Department Head and a Deputy Department Head. The only difference is that the Department Head is the Commanding Officer (CO) and the Deputy Department Head is the Executive Officer (XO).
The Command Officer is responsible for the running of the Command Department but because the C.O. is also responsible for the day to day running of the Ship the Executive Officer will take on the majority of the duties for the running of the Department. This will include the assigning of duties and responsibilities for members of the Command Department, but only with the prior approval of the C.O. It must be remembered that the C.O. must know what is happening at all times, not just within the Command Department but throughout the Ship.
To this end, the XO will receive all Department Heads reports, condense the information from those reports and make a report to the C.O. The C.O. will advise on any response that is required and authorize any actions that the XO will be responsible for putting into effect.
Other personnel, whom are attached to this department, include, additional shipboard Clerical staff and Yeomen. Ambassadors and Ambassador corps support personnel, serving on Starfleet vessels, are also assigned to this branch
On the USS Crazy Horse the responsibilities of running the command department fall directly on the Executive Officer, Commander Argon. Captain Kanryth reviews all reports but he is not directly involved with the command department.
Key Command Department Personnel:
- Captain Khiy Kanryth (defacto department head)
- Commander Zivit Agron (in charge of managing the department)
- Lieutenant Commander Alexander Canaris (second officer)
Operations Department
On all vessels, there is an Operations Console. Aboard Federation vessels and starbases, Ops is an abbreviation for Operations. The Operations Department has to coordinate the daily routine operations of the ship. Everything from who is scheduled in which conference room at what time, to which re-supply freighters are inbound, to assigning personnel quarters, to scheduling and coordinating non-tactical repairs with engineering, to nearly anything that requires resource allocation.
The Operations Department also manages the vessels external and internal sensors. In this respect, they are literally the 'eyes and ears' of the ship.
Operations Department Personnel of Note:
- Lieutenant Commander Alexander Canaris (Chief Operations Officer)
Security & Tactical Department
The role of a Starfleet security officer Is a demanding one. He must be adaptable, confident, and have a high degree of determination.
Most of the department consist of Line Officers. These are the men and women that fill over 80% of the department and perform everyday duties. They are the most flexible of all, and as In all security officers, they have been trained to a very high standard to ensure they can perform their duties.
The other 20% are highly trained in a specific field. More than any other department, the members of the Security Department risk their lives to save and protect others, whether it be on a dangerous away mission or at a VIP reception where one moment everything is peaceful and friendly, and the next shots are being fired.
Note: The Tactical Department is a sub department of security.
Security Department Personnel of Note:
- None
Medical Department
The readiness of the crew to perform its duties is largely determined by its general well being, The Medical section is capable of seeing to the surgical, medical and welfare needs of the crew, with specialists at hand to deal with various alien races which may serve within the unit. Well-equipped surgeries and the latest in surgical techniques enable the medical crew to deal with large numbers of casualties speedily in emergency situations. Medical crews are often called upon to help planets suffering from health crises or epidemics, which lack the technology or the drugs available to deal with the problem.
The USS Crazy Horse's sickbay is equipped with some of the most advanced medical technologies in the Federation.
Policy Note: All crew members must receive a checkup prior to any away mission.
Medical Department Personnel of Note:
- None
Counseling Department
A counselor's main duty is to help shipboard personnel come to terms with a traumatic episode in their lives or make difficult decisions, which concerns either them selves or others. Counselor's duties also include assessing the psychological makeup not only of the ship's staff, but also of individual alien races, which is vital in first contact and cultural study missions. The finding of which is submitted either to the vessel's Commanding Officer or the head of the Away Team. As with a doctor, Counselors are also responsible for the individual well being of the crew which means they often take an active part during shipboard periodic performance evaluations.
Normally the counseling department is a Sub Department of the Medical Department. However, due to the mixture of the crew it was decided that the department should be on its own with a sizable staff of counselors at its disposal. The head of the counseling department is the chief counselor who, aside from her normal duties as counselor, is responsible for overseeing the department and reviewing the reports of examinations conducted by his/her subordinates.
The counselor must also assess possible threats and report them to the Executive Officer before they occur. This specifically refers to threats such as internal crew conflict. The counselor is also responsible for advising the commanding officer of the general morale of the crew as well as offering suggestions on how deal with low morale.
Notable Counseling Department Personnel:
- None
Engineering Department
Most people, when asked, could give a brief example of what the Engineering Department does. However some, if not all, would only give the obvious statements. For example, Engineers keep the engines running, or repair the weapons systems, etc.
The function of an Engineer's job does include the more mundane aspects of engineering like the repair and maintenance of various equipment. However, Engineering personnel have to be considerably more than "just your average car mechanic". Engineering personnel have to be continual "trouble shooters", finding problems before they occur, and solve the problem before it becomes a crisis. Engineering personnel must always keep the ship at its optimum, often designing, or redesigning existing components to keep the ship up to its peak performance levels.
Engineering personnel must always be aware of the ship's alert status. There is absolutely no point in taking the warp engines off-line for a minor repair, if the ship is about to go to alert status. Alternately, the Chief Engineer must keep the Command staff and the Commanding Officer aware of any impending work, which may affect the running of the ship and it's missions. If the warp engines need to be taken off-line for repair, the Commanding Officer must know this before it happens, and must have a complete inventory of the work being carried out, and in what time frame.
Engineering personnel must be the manual backups to the computer systems. If any system goes down, they must, with the help and co-operation of other departments, be able to manually keep the ship working with whatever capabilities and systems they may have at their disposal. Some examples of the various engineering technicians and specialist are given below:
- 1. Environmental Systems Technicians (E-Syst): Must have a complete understanding of the requirements of all known Federation/Non Federation life forms, so that quarters can be designed to give maximum comfort whist the they are aboard. E-Syst personnel will often work with Medical and Operations.
- 2. Weapons & Defense Shield Specialists: Weapons & Defense Shield Specialists have a complete and thorough understanding of all shipboard weapons and defense shields as well as an understanding for similar systems on other Federation aligned vessels. These engineering specialists will know the main workings, faults and targeting capabilities of all known enemy vessels and planetary installations, and will Assimilate as much information as possible on this subject whenever a new life form appears. Weapons & Defense Shield Specialists will work with with Operations and Security.
- 3. Warp/Impulse Engineering Technicians: With a complete understanding of the workings of the warp and impulse engines, not only for the U.S.S. Crazy Horse, but for all attached shuttlecraft and ancillary vessels. Warp/Impulse Engineering Technicians are also be aware of all previous designs of engines used on any Federation vessel but will also keep abreast of all new developments both within the Federation and of any new life forms encountered.
- 4. Communications Specialist: Have full knowledge of most Federation and Threat communications equipment, and are able to assemble orbital range transceivers and other communications equipment from locally available, Communications Specialist: are also trained to assemble communications equipment, using various other materials and a short-range transceiver from all other planets.
The Engineering Department is the second largest department on the USS Crazy Horse.
Notable Engineering Department Personnel:
- Lieutenant Nitka Zar (Assistant Chief Engineering Officer)
- Cadet Chloe Mitchel (Engineering Trainee)
Science Department
As well as providing a defensive force, Starfleet is also charged with the task of galactic exploration. As well as the pure science (physics, chemistry, biology and mathematics), astrophysics, sociology, medical and archaeology, are represented. Members from the Sciences department are featured in planetary exploration teams or first contact parties.
On the USS Crazy Horse the Science Department is the largest department that is composed of several sub departments such as Stellar Cartography, Astro Physics, Biology, Archaeology, Geology, and etc. The head of the Science Department is the Chief Science Officer who is responsible for reviewing all scientific matters and setting priorities for the science department and relaying that information to the Executive Officer
The Science Department is also in charge of overseeing diagnostic sensor alignment.
Science Department Personnel of Note:
- None