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A peninsula on the southeasternmost part of the Na'Nam Continent, Khomi province shares a border with Kir and Shi'al to the north and Gol to the west. Except for the Llangon Mountains, the savannah-like plains to the west and a small fertile strip along the coast, Khomi primarily consists of flat and barren hardpan; cracked and canyoned by regular tectonic activity. The region's wealth consists almost exclusively in its large mineral deposits and the trade conducted by its coastal cities. However, one should also note that the wines produced in the hills near Te’Rashar are prized for their unique flavors and exquisite quality and the city's university is second only to the great learning centers of Shi'Kahr.


History

Central Plains

Due to its wealth in ores and minerals on a planet where weapons were always in demand and supplies short, Khomi province has for millennia been saved from extensive warfare only due to its unique geological position. Protected by mountains to the north and west and a jagged coast most everywhere else, the ruling clans held the peninsula unchallenged until rougly the 39th century of the Vulcan calendar (2700 BCE by terran standard).

With the inevitable advances in warfare and the rise of powerful Clans in Gol and Shi'al, the borders began to shift and skirmishes increased. However, it was not until an eruption of Mount Tar'Hana and a series of earthquakes opened new passes in the forbidding mountains that a short lived alliance of western Clans succeeded in laying claim to several mines and plundering coastal cities.

The following decades were marked by near constant war as the indigenous Houses sought to regain sovereignty but were hampered by shortness of supplies and raw materials while the occupying forces were plagued by the unpredictability of their superiors who demanded the mining operations to remain in full force while new troops and materiel only arrived sporadically.

As a result of nearly a century of scorched earth warfare and constant raids, the population began to doubt their leaders' ability to restore their lands and the province erupted into full civil war.


It was not until another dozen years later that one of the occupying forces suffered a devastating defeat during a campaign to invade Kir and subsequently had to withdraw their forces, giving the battered and war-torn Houses of Khomi a chance to regain valuable strongholds and mines. However, with their economy in shambles and wide-spread starvation resulting low birth rates, the Clans were forced into unfavorable alliances and much valuable land that had been hard fought for was bargained away to keep the old rulers in power.


Rise and Fall of T'Velah

Born to one of the most powerful coastal clans of Khomi, T'Velah was destined to become matriarch simply by virtue of cunning and utter ruthlessness. Having spent her youth experiencing the devastating occupation of her ancestral home Ari'Kel and the poverty resulting from it, she was one of the youngest matriarchs ever to ascend to power after successfully assasinating the rival clan's nobility and seducing the captain in command of their troops. For over a century, the fortress and city of Ari'Kel remained firmly in T'Velah's hands while the population dwindled and if not for a fateful meeting during the last years of the civil war, T'Velah might have remained no more than a footnote in ancient scrolls.

Te'Rashar YS9014 (2410)

Historical records clearly indicate that the young lieutenant who caught the matriarch's attention with his successful defense of vital farmsteads with a mere handful of starving troops was of minor, impoverished nobility and would never have been considered for a high position in the clan if not for his strategic genius and uncanny ability to inspire loyalty in troops that were weary from endless wars, underfed and ill equipped. The lieutenant's dazzling rise to the matriarch's warlord who remained undefeated throughout his life is the subject of many legends on Vulcan, just as the stoires of his campaigns remain required reading at the Institute of Defensive Arts.

After merely three decades, the province's coastline and few fertile areas were firmly in T'Velah's hand and her victorious warlord was rewarded with the little port town of Te'Rashar. Some sources insist the holding was also an attempt to remove the notorious male from T'Velah's court and the noble ladies who were only too eager to show favor to the matriarch's general, upsetting fragile alliances and carefully maintained bloodlines.

Ironically it was to the small but old and wealthy clan to the North that T'Velah's eyes turned first when she decided to expand her realm, and conquest of the famous orchards and rich underground springs of Kir was to become a lifelong obsession.

The Warlord and Vulcan's first Standing Army

For all its warfare, Vulcan has never been good at organizing it. Until the Age of Exploration and the inception of High Command there had never been standing armies - in fact, the concept, had it ever occurred, would have been considered outrageously expensive. Where would you keep a host of soldiers, and more importantly, where would you get food and water for them? A leader with a cause would raise what forces she or he could, and if they were persuasive enough would have a larger force than the enemy. If you won, you carried home the spoils, or simply moved in and claimed the place for yourself while enslaving the defeated, absorbing them into your own clan, or putting them to the sword.

Among the few exceptions to this historical fact are the V'Ket (though one might argue whether an order of warrior-priests qualifies as an army) and the Warlord of Khomi.

While almost ridiculously small as standing armies go, the Warlord nonetheless maintained a pure fighting force by virtue of negotiating agreements with such farmsteads and trade centers as could afford to trade food for protection. After the ravages of the civil war, the offer was attractive enough for many to warrant the expenses.

With the Warlord's rise under T'Velah the troops of Khomi evolved into an army which the ancient Terran culture of Sparta would have recognized as a desert-bred offshoot in terms of warrior-ethics and relentless training.



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