The Galae (Romulan Star Navy) is the largest branch of the RSE military. The department oversees shipping, both domestic and military; defense and assaults, on both the surface and space; exploration, engineering advancement, and the pursuit of the sciences.
It is the largest branch in the military, having its own ground-based forces and intelligence forces. The Galae uses powerful ships and is charged with the defense and offense of the Empire. Currently, the Galae has finished the D`Dherex project and has replaced 90% of all craft lost in recent wars.
The Galae is filled with many layers of bureaucracy- making it a very inefficient and slow-moving organization as a whole. Additionally, with thousands of ships and millions of officers, ship Riovs often act without authority- often to the chagrin of their direct supervisors. A Riov may choose to assault a target they deem a threat to the Empire and their fleet superior is more likely unaware of the action and unable to do anything about it. The positions and command structure are more or less the same as a star fleet craft- the names and attitudes are the only major difference.
Naval officers are assigned specific tasks. They are expected to hold those posts until told otherwise by the chain of command. The exception to this is non-ship-based naval activity. Both the Galae's ground and fighter forces are put together on-site. Ship's crews are organized quickly into ground divisions and or fighter wings.
Officers follow standard information chains when acquiring and relaying information- If the officer is on the bridge and detects a ship on an intercept run, that officer informs the CO or duty officer, who in turn informs any other authority.
One major exception to the chain of command rule is in the form of the political officer. The PO has the official right to take command of a ship from its CO and/or XO. This has been done many times in the past to varying levels of success. The PO's power is reliant on the crew's loyalty to their CO, the PO's history as a feared person, and the crewman's own family structure. If an officer has no family it is unlikely death threats against their family will have any effect. The position of the PO is merely a backup device to ensure the loyalty of the crew and the use and abuse of this authority rest solely on the officer himself.
The Galae has its own secret serves detachment, supposedly autonomous of the Tal`Shiar. Though this is true on paper, in practice the political officers and Intelligence people either report to the Tal`Shiar in addition to the Galae command or lack the materials to run proper operations on their own.
Ranks:
Farein (Unprocessed)
Erien (Crewman)
erie`Arrain (sub-Centurion)
Arrain (Centurion)
Enarrain (highest-Centurion)
erie`Riov (sub-Commander)
Riov (Commander)
Ael`Riov (Wing-Commander)
Khre`Riov (Commander-General)
Enriov (Highest-Commander)
Galae`Enriov (Highest Fleet Commander)
Posts: SF post and abbr.. Rihannsu Post and abbr.. Commanding Officer (CO) Leih (L) Executive Officer (XO) Rhaetelh'Saehne (RS) Tactical Officer (TAC) Amnei'Saehne (AmS) Security Officer (SEC) Dheno'Saehne (DS) CONN/Helm Gonaiih'Saehne (GS) Science Officer (SCI) Afwe'Saehne (AfS) Engineering Officer (Eng) Paectum'Saehne (PS) Medical Officer (Med) Hiifvehi'Saehne (HS) *OPS (or COM) Khhae'Saehne (KS) *Political Officer (PO) Nraehhi'Saehne (NS) *Diplomatic Advisor Kiith'Auethnen (KA) *Marine Commander (for Naval Ships) Gekha'leih (GL) *Naval Advisor (for Non-Naval Ships) Galae'Auethnen (GA) *Flight Commander (for all Military Branches) Aevr'leih (AL) *Flight Techs (for all Military Branches) Aevr'iahwil (AI)
- These positions are unique to the RSE.
Also, please note: In the Galae, the Political Officer (Nraehhi'Saehne -- or NS), is an officer of the Tal'Shiar, not an officer of the Tal'Diann.
If someone holds the office of "Chief" one would use the word "Daise" in front of the position. For example: Chief Science officer would be "Daise'Afew'Saehne" (DAfS), and the Chief of Engineering would be "Daise'Paectum'Saehne" (DPS)
Post by post explanation of the duties of an officer.
L (Leih) The Riov (or Commanding Officer) of a vessel must have near Godlike qualities in order to fulfill his position respectably and admirably. He or she must control his or her temper at all times, to lose their cool on anything less than the greatest offense would mean losing their respectability. He must keep track of EVERYTHING! said on the bridge but filter out the unnecessary information and respond to the vital information. He must maintain strict discipline onboard the ship in order to prevent behavioral and attendance problems. As far as during SIM duties, he coordinates the efforts of each station and also is the only person aboard ship who can order weapons to be fired and order an away team sent. The Captain is the only crew person who may use the ACTION:: Command... for example:
ACTION:: The second Federation ship is destroyed!::
This command is used to further the plot without having to actually SIM it out using the crew and the phasers. This speeds unnecessary parts of the plot along during the SIM and provides a direction for the SIM to go. It is also used to clarify points of contention between two crew members whose sensors show two different things. Remember, the Leih is t! he final judge in all disputes.
RS (Rhaetelh'Saehne) The First Officer is used for a variety of tasks, such as raising shields during an imminent battle situation, keeping tabs on how the Crew feels about the Leih's performance, and advising the Leih during times of both battle and diplomacy. And of course his primary duty must never be forgotten, to lead the away teams in place of the Riov and to insure the Riov's personal safety in rare occasions when the Riov must leave on an away team. The RS generally plays all characters on the view screen, preferably changing nicks before doing so. He must observe all ship-to-ship communications commands (described later in this text) and protocols when doing so.
"The First Officer is also expected to give alternate points of view on a given situation. The Riov typically turn! s to his First Officer for another take on a situation. There may be times that as First Officer you think your Riov is making an error in his decision-- it is YOUR JOB to make sure the Riov understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Riov's decision has been made, it is the RESPONSIBILITY of the First Officer to carry them out, no matter how he or she feels personally."
AmS (Amei'Saehne) Tactical is the basis of every battle Simulation. The AmS officer must know the correct balance of damage inflicted to the other ship for each firing of the disruptors and plasma torpedoes, he must know how to raise people on hailing frequencies, and most difficult, he must (usually) actually BE the alien on the view screen when the Leih is talking to an alien, which means changing his nick and knowing something about the race he is portraying. The Tactical is the most busy but the most fun of any position o! n the ship.
DUTY LISTING: All of the following are duties of the AmS (TAC) post... 1.AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to. 2.AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships.
DS (Dheno'Saehne) Dheno is responsible for the internal security of the ship, detention cells, weapons lockers, and alert status of the Dheno teams (depending on the current mission). They also make maintenance schedules for the security systems on the ship, and let AmS know the week before the work needs to be done. Dheno is also responsible for selecting one member of the Dheno Dept. on every away mission. This position is optional, and AmS (Tactical) will take on these responsibilities if the! re is not a Daise'Dheno'Saehne
GS (Gonaiih'Saehne) Helm (referred to as GS) is of course vital to the ship. The ship cannot go anywhere if there is no Flight Control Officer (also referred to as GS). The Riov will tell you your course and destination and you will set that course. During battle, you will be asked to perform evasive maneuvers, and the typical thing to say will be "Engaging Evasive pattern Soran-Alpha-One, Rekkhai!" and change the patterns for each foe you meet. Be creative with this post and enjoy yourself.
AfS (Afew'Saehne) Typically, AfS handles detailed planetary scans, such as scanning for life signs that might be undetectable by normal means, scanning temporal anomalies, and scanning wormholes. AfS is basically an extension of KS: KS *DETECTS* the item, then AfS takes over to get all the details and information about that object. Since AfS is optional, if there is no Daise'Afew'Saehne, KS handles these tasks.
DPS "The Man in the Basement" is the occasional label given to the DPS. The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from balancing the power distribution net to ejecting the warp core. Ideally, in today's RSR ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem solving tasks, and called upon when no one on the bridge can understand something engineering related on another ship ! or planet.
DHS The Daise'Hiifvehi'Saehne (or CMO) aboard the ship is vital to continuing functions. The job of the DHS is to ensure the ship is protected against any and all bio hazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. More detailed explanations of what is expected of the DHA are covered in the CMO Course Guide and in the CMO Academy specific course. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role.
KS (Khhae'Saehne) All of the following are duties of the KS post: 1.Declaring **ALL** planetary sensor readings. (If its a planet, its yours) 2! .Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!) 3.Making sure the ship runs smoothly. 4.Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship not the enemy!) 5.Declaring status of your ship and non-combat status of enemy ships 6.Non-combat long range sensors. 7. Keeping track of the fighters, and relaying this information to TAC so that the fighters do not fall victim to "friendly fire"
NS (Nraehhi'Saehne) The Tal'Shiar's "Political Officers" aboard each ship. They not only carry the authority to seize command of a ship, but they have broad powers in policing the Military. They monitor all communications, have unlimited access to the personal logs of the crew, and keep track of all the operations aboard the ship. They also have to report back to ch'Rihan on a regular basis. They receive copies of the Enarrain's orders, as well as secondary protocols about which the Enarrain knows nothing. In this way, the NS can remind the Enarrain in case he "forgets" his orders; and if the Enarrain should fail, the NS has an alternative plan ready to carry out. The NS also has several junior Tal'Shiar agents under him, and often recruits loyal soldiers from among the ship's ranks to serve him as well.
TD (Tal'Diann'Dohyrl) -- Tal'Diann Legate The Tal'Diann's representatives are called Legates, and are usually only attached to fleets and wing ships. The Legates have no official ship powers normally, but in times of crisis and war are often assigned temporary command posts. The Tal'Diann Legate acts as a Military Intelligence Advisor. While the Tal'Diann Legate does not nearly have the same level of power as the Tal'Shiar political officer, the Tal'Diann is much more trusted in the military. So if the Leih wants an unfiltered intelligence report, he will turn to the Legate. If the Leih wants a more complete report, he will go to the political officer. The Tal'Diann Legate and Tal'Shiar political officer, like their respective organizations, are often at odds with each other, and will watch each other's progress closely. (See below for more information on the Tal'Diann)
KA (Kiith'Avethnen) -- Diplomatic Advisor
GL (Gekha'Leih) -- Marine Commander
GA (Galae'Avethnen) -- Naval Advisor
AL (Aevi'Leih) -- Flight Commander
AI (Aevi'iahwil) -- Flight tech.
Ops (translates to) Hiera'ifvhelh'Sa ehne (HiS) Com (translates to) Khhae'Saehne (KS)
Gai`Shian
The "Marine Corps" of Galae. These officers are called in when the Military needs to pacify a planet without significant damage, or to pacify terrorists or insurrectionists. If someone captures that which belongs to the Rihannsu, and the Rihannsu wish to take it back with the least amount of damage to the property, then these are the guys for the job.
The Gai'Shian's ranks are identical to those of the main Galae. Romulans don't bother to distinguish between enlisted and officer ranks, as there is enough distinction in the different branches as it is.
Organization SF Equivalent Rihan Translation Consists of Commanded by squad ter'val 5-13 troopers 1 sergeant and 1 sub lieutenant Platoon rost'val 2-3 squads Lieutenants (20-50 troops) Companies al'gess'val 3-4 platoons Captains (80-175 troops) Brigades unsha'val Majors Battalions tresh'val Generals Regiments lagor'val
There can be up to 100 to 150 regiments of men stationed on various worlds, though in times of civil unrest or war, they may exceed this number.
The Gal'Shian have their own academy, separate from the Rihannsu Military Academy, in which they are instructed on weapons, tactical doctrines, small unit tactics, survival, and escape and invasion. They are also taught to withstand unbearable amount of pain, designed specifically to raise their pain-tolerance threshold. The Gal'Shian's indifference to pain has become almost legendary within the Empire, and makes the troopers a most! feared opponent. After the basics have been learned, the troopers attend specialized training academies. Those with leadership may go on to attend the Officer's Training Academy, while another may proceed to a different academy altogether.
Tal`Diann
The Galae's internal affairs division, born not so much out of a need to gather information on enemies, as to keep tabs on the Tal'Shiar. This branch of the Military, polices its own, and operates counter-intelligence operations on the Tal'Shiar. They maintain and monitor relations and communications between the Galae and the other branches of the Empire. They also participate in espionage activities against the Empire's enemies.
Prospective Tal'Diann agents are taken from the Naval Academy's recruits who have undergone basic training, and have shown promise on aptitude tests. These students are then sent to the Tal'Diann's own espionage training camp where they will spend the next year studying the ships and technology of the Empire's enemies, and perfecting espionage techniques. Upon graduating, the Galae posts each new Tal'Diann agent to a specific place where they can best serve the Galae.
The head of the Tal'Diann is known as "Chief of Military Intelligence" or CMI, and holds the rank of Admiral in Galae. They also hold a seat on the Senate, and have several junior officials serving under the CMI. *These include: Chief of Planetary Intelligence, and Chief of Stellar Forces Intelligence, both of which concern themselves with ensuring the loyalty of the soldiers within their areas of command, finds those soldiers who might be traitors before the Tal'Shiar, and make counter-intelligence moves against the Tal'Shiar. Also under the CMI i! s the Chief of Operations, who performs the operations, and the plans thereof, against the foes of the Empire that it does not wish to be left in the Tal'Shiar's hands.
Galae Branch Structure
Galae Command War fleets * Science fleet * Engineering corps. * Gai`Shian (RSR Marine corps) * Tal`Diann (navy intel)
Galae Command: Is comprised of the Director of the Galae, the admiralty, the heads of the Tal`Diann, Gai`Shian, COE, naval academy, and Science fleet. (all of these officers would have 'senatorial' equivalent status in the senate- and would have permanent seats in the chambers on Romulus. The administration decides fleet general policy, and works together on large scale movements! . also in charge of the general education of their troops.
War Fleets: The 21 fleets are lead by various admirals, and their various subordinates. Though powerful, they are not necessarily part of the senate: only if the system's representation allots for it. In charge of transporting the Gai`Shian to targets, supporting non-military transports through dangerous space, cargo transportation, and maintains repair depots in RSR space.
Science fleet: Is broken into many sub-departments, the head of each sub-department has a standing post in the senate building, as they may need to be called upon periodically for testimony. granted the right to construct their own facilities.
Engineering Corps: Lead by a director and some sub-department heads- just like the science fleet, has limited senatorial presence. The legions of engineers have no ships of their own, rather are ferried to building sites by the navy itself. In charge of building stations, ships, colonial structures, and repairs to space craft.
Gai`Shain: Lead by a director, who has a seat on the senate, but is the least powerful post in the Navy's command. no ships of their own, the marine corps is fragmented, under line of sight veto by naval COs, and completely dependent on the Navy for transport.
Tal`Diann: Lead by its director. small, and scattered through out the navy, Naval intelligence is far less an effective sub-department than the Tal`Shiar. no materials of their own: only naval material.